Tactician clothes Extra outfit - consists of a sleeveless black turtleneck and white cargo pants. He usually wears his coat over them. Balmung - An ancient sword of legend, whose power and blood tie has waned over the many years. Robin won this blade off the Deadlord Simia before coming here. Wielding it gives Robin a boost in speed. (Usually kept in the convoy) Thoron - A tome that allows the use of devastating lightning magic--the most powerful lightning tome sold in shops. (Usually carried on his person, sometimes stashed in the convoy if he's doing other things) Killing Edge - The preferred weapon of many a Swordmaster in Fire Emblem, this blade is made in a way that it can do some serious damage to particularly unlucky enemies. (That is to say, if we go by game terms it massively boosts Robin's critical hit rate). (Stashed in the convoy) Concoction - Three vials of a medicinal concoction that heals injuries. Probably doesn't work all that great when you're heavily wounded, but it's better than nothing. (In the game proper, it's a three use healing item that restores 20 HP) (Carried on his person) Second Seal - Reclassing item. Robin can use this to swap over to any class he can access from his current one. Ideally. Probably. Whether or not it even works here, Robin's probably just going to set this aside for a rainy day. (Carried on his person) Small Bag - Full of odds and ends. Includes a glimmerstone and some scales he picked up. (Carried on his person) Bundle of jerky - Used to hold various kinds, only bear meat's left now. (Depleted) -> A very fancy chess set. For some reason, it has three extra white pawns, and one of the black knights has a dragon head instead of a horse head. Lightshow feather - This iridescent feather, in addition to being gorgeous and large, also enhance light-based and illusion magic. Plus it sparkles. -> A how-to-draw book helpfully titled... "A How-To Draw Book." Reasonably useful for the beginning artist. -> A large ornate metal axe; the axehead, except for the edge, is made of wrought-iron vines, with a single burst of ivy leaves where it attaches to the handle. Double-sized and attached to a worn metal handle; swings surprisingly easily. (stashed in the convoy) -> A vial of a sweet-smelling substance that, when consumed, fills you with the urge to kiss people on the cheek and ruffle their hair for half an hour. Roughly three doses. Serra - What exactly is this? It's a small animal that looks like a cross between a moderately large rodent and a very small dog, with huge fluffy ears and a tightly curled tail. -> A sack containing an assortment of random seashells, all of fairly good size and quality. Spiralling snail shells seem to have been the gatherer's favorite. Wyvern Saddle + Reins - Saddle and reins appropriate for use with Melady. Comes with convenient saddlebag! Horse Vitamins - ... Well, if Sain ever turns up in one of these Fissures, Robin will be prepared? Empty Aquarium: A fancy aquarium setup for housing tropical fish. Shame you don't have any fish. (Kept in his room) Blanket: A pale pink wool knit blanket. It's warm and cozy. (Stored in the inventory) Vegan Sausages: A pack of five sausages, made of a meat substitute that's suitable for vegans.
Equipped Ignis - Adds half of the unit's Magic stat to their Strength when using a physical weapon like Swords, Bows, and Stones. Adds half of a unit's Strength to the unit's Magic when using a tome or a magic weapon. Learned by Grandmasters at Level 5. Lifetaker - User's HP will recover by 50% upon defeating an enemy. Learned by Dark Knights at Level 15. Counter - The user will deal back all damage received when attacked by an adjacent enemy. Learned by Warriors at Level 15. Wrath - When the user's HP is less than half, their critical rate will be increased by 20%. Learned by Berserkers at Level 5. Acrobat - Lowers movement cost of terrain to 1. Learned by Tricksters at Level 15.
Other Skills Veteran - Experience gain x 1.5 when paired up. Learned by Tacticians at Level 1. Solidarity - Critical Rate/Critical evade +10 to adjacent allies. Learned by Tacticians at Level 10. Rally Spectrum - Increases all stats of all allies within a 3 tile radius by +4 for one Turn. Learned by Grandmasters at Level 15. Locktouch - Allows user to open locks without Lockpicks or Keys. Learned by Thieves at Level 1. Movement +1 - Increases unit's movement by 1. Learned by Thieves at Level 10. Lucky Seven - Increases Hit Rate and Avoid by +20 until the 7th Turn. Learned by Tricksters at Level 5. Rally Strength - Increases Strength of all allies within a 3 tile radius by +4 for one Turn. Learned by Warriors at Level 5. Slow Burn - Hit and Evasion +1 for each passing Turn, up to 15. Learned by Dark Knights at Level 5. Discipline - Doubles the amount of Weapon EXP gained by the user. Learned by Cavaliers at Level 1. Outdoor Fighter - Increases Avoid and Hit Rate by 10 when battling on outdoor maps. Learned by Cavaliers at Level 10. Luna - Halves the enemy's Defense and Resistance. Learned by Great Knights at Level 5. Strength +2 - Adds 2 to a unit's Strength stat. Learned by Wyvern Riders at Level 1. Tantivy - Increase Hit Rate and Evade by 10 if no allies within a 3-tile radius. Learned by Wyvern Riders at Level 10. Quick Burn - Increases Hit Rate and Evade by 15. Decreases Hit Rate and Evade by 1 with every Passing Turn until turn 15. Learned by Wyvern Lords at Level 5. Swordbreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Sword. Learned by Wyvern Lords at Level 15. Vengeance - Add half accrued damage to attacks. Learned by Sorcerers at Level 5. Tomebreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Tome. Learned by Sorcerers at Level 15.
Inventory
Extra outfit - consists of a sleeveless black turtleneck and white cargo pants. He usually wears his coat over them.
Balmung - An ancient sword of legend, whose power and blood tie has waned over the many years. Robin won this blade off the Deadlord Simia before coming here. Wielding it gives Robin a boost in speed. (Usually kept in the convoy)
Thoron - A tome that allows the use of devastating lightning magic--the most powerful lightning tome sold in shops. (Usually carried on his person, sometimes stashed in the convoy if he's doing other things)
Killing Edge - The preferred weapon of many a Swordmaster in Fire Emblem, this blade is made in a way that it can do some serious damage to particularly unlucky enemies. (That is to say, if we go by game terms it massively boosts Robin's critical hit rate). (Stashed in the convoy)
Concoction - Three vials of a medicinal concoction that heals injuries. Probably doesn't work all that great when you're heavily wounded, but it's better than nothing. (In the game proper, it's a three use healing item that restores 20 HP) (Carried on his person)
Second Seal - Reclassing item. Robin can use this to swap over to any class he can access from his current one. Ideally. Probably. Whether or not it even works here, Robin's probably just going to set this aside for a rainy day. (Carried on his person)
Small Bag - Full of odds and ends. Includes a glimmerstone and some scales he picked up. (Carried on his person)
Bundle of jerky - Used to hold various kinds, only bear meat's left now.(Depleted)-> A very fancy chess set. For some reason, it has three extra white pawns, and one of the black knights has a dragon head instead of a horse head.
Lightshow feather - This iridescent feather, in addition to being gorgeous and large, also enhance light-based and illusion magic. Plus it sparkles.
-> A how-to-draw book helpfully titled... "A How-To Draw Book." Reasonably useful for the beginning artist.
-> A large ornate metal axe; the axehead, except for the edge, is made of wrought-iron vines, with a single burst of ivy leaves where it attaches to the handle. Double-sized and attached to a worn metal handle; swings surprisingly easily. (stashed in the convoy)
-> A vial of a sweet-smelling substance that, when consumed, fills you with the urge to kiss people on the cheek and ruffle their hair for half an hour. Roughly three doses.
Serra - What exactly is this? It's a small animal that looks like a cross between a moderately large rodent and a very small dog, with huge fluffy ears and a tightly curled tail.
-> A sack containing an assortment of random seashells, all of fairly good size and quality. Spiralling snail shells seem to have been the gatherer's favorite.
Wyvern Saddle + Reins - Saddle and reins appropriate for use with Melady. Comes with convenient saddlebag!
Horse Vitamins - ... Well, if Sain ever turns up in one of these Fissures, Robin will be prepared?
Empty Aquarium: A fancy aquarium setup for housing tropical fish. Shame you don't have any fish. (Kept in his room)
Blanket: A pale pink wool knit blanket. It's warm and cozy. (Stored in the inventory)
Vegan Sausages: A pack of five sausages, made of a meat substitute that's suitable for vegans.
Thread Tracking
Key
♕ Post
♗ Top-Level
♙ Tag in
Pt. 1: TDM #2 - ???
♙ Magic caves are dumb. (
♙ Gods damn it, why are YOU here (
♗ Climbing cliffs and watching the ocean.
> Smile! You're on Candid Camera! (
> Weird fauna? Weird fauna. (
> BY THE GODS SISTER (
Dungeon Log: Keystone Shore
♙ Walks in two rounds late with Starbucks (
♙ Gods damn it all, it's like fighting in Plegia all over again (
♙ Mmm, seagull. (
March '18 IC Intro
♙ What ARE those? (
♙ There are people who'd eat that?? (
♗ Curry and chess
> Chickens are cute (
> Chess lessons! (
> "I'll try it if you will"? Easy for you to say! (
Misc.
♙ [INTERNAL SCREAMING] (
♙ What's up, Doc? (
♙ Auto Memoir Doll? (
♙ I like flying mounts, but I've never seen this kind before... (
♙ I'm afraid I don't have any fire spells... (
♙ Mix up salt and sugar, did we? (
♙ Animals!!! (
Test Drive #3
♙ Reminds me of a puzzle or whatever (
♙ Explaining stuff, round 2 (
♙ Smart cat... (
♙ Well, that's fucked up (
♙ I mean they'd all run anyway... (
♙ It's not real... (
Dungeon Log: Amesta Forest
♙ SWEET DREAMS ARE, IN FACT, DEFINITELY NOT MADE OF THIS (
♙ Well, fuck this area in particular. (
♙ Alastor awakens The Shipper (
♗ Dreams, nightmares, and turtles
> Hmmm. Magical barriers huh... (
> Now if only Prompto could do that to the real one (
♙ BY THE GODS THAT'S FUCKED UP (
♙ HI CHARM (
April/May '18 IC Intro
♙ itt: Robin low-key longs for death (
♙ Manakete? (
♙ Food with a side of y i k e s (
♙ Something to be said for sticking to the theme (
Misc.
♙ dude go to the medbay or sleep or SOMETHING (
♙ are you two going to be okay? (
♙ Akira put the phone down and step away (
♕ psa: DON'T FUCKING SHANK EACH OTHER????
♙ shut up and leave the gods-damned sign alone (
♙ game night? game night! (
♙ the feelings thread (
♙ he is so fucking tired, sister (
♙ Robin is a good, cooperative patient, p1 (
♙ okay maybe he checked Goro out a little, shut up (
♙ there went my best pun (
♗ and there went my other best pun (
♙ eyyyy it's a wyvern joke (
June '18 IC Intro
♙ crab? crab! (
♙ I was so close to paraphrasing Chrom (
♙ Robin is a good, cooperative patient, p2 (
♙ itt: Robin is a fucking nerd (
♙ there is a reason we have that thing yes (
♙ first mention of the fishure Noodle Incident (
Misc.
♙ GDI AKIRA (
♙ trust me you're not missing jack shit Faith (
Skills List
Ignis - Adds half of the unit's Magic stat to their Strength when using a physical weapon like Swords, Bows, and Stones. Adds half of a unit's Strength to the unit's Magic when using a tome or a magic weapon. Learned by Grandmasters at Level 5.
Lifetaker - User's HP will recover by 50% upon defeating an enemy. Learned by Dark Knights at Level 15.
Counter - The user will deal back all damage received when attacked by an adjacent enemy. Learned by Warriors at Level 15.
Wrath - When the user's HP is less than half, their critical rate will be increased by 20%. Learned by Berserkers at Level 5.
Acrobat - Lowers movement cost of terrain to 1. Learned by Tricksters at Level 15.
Other Skills
Veteran - Experience gain x 1.5 when paired up. Learned by Tacticians at Level 1.
Solidarity - Critical Rate/Critical evade +10 to adjacent allies. Learned by Tacticians at Level 10.
Rally Spectrum - Increases all stats of all allies within a 3 tile radius by +4 for one Turn. Learned by Grandmasters at Level 15.
Locktouch - Allows user to open locks without Lockpicks or Keys. Learned by Thieves at Level 1.
Movement +1 - Increases unit's movement by 1. Learned by Thieves at Level 10.
Lucky Seven - Increases Hit Rate and Avoid by +20 until the 7th Turn. Learned by Tricksters at Level 5.
Rally Strength - Increases Strength of all allies within a 3 tile radius by +4 for one Turn. Learned by Warriors at Level 5.
Slow Burn - Hit and Evasion +1 for each passing Turn, up to 15. Learned by Dark Knights at Level 5.
Discipline - Doubles the amount of Weapon EXP gained by the user. Learned by Cavaliers at Level 1.
Outdoor Fighter - Increases Avoid and Hit Rate by 10 when battling on outdoor maps. Learned by Cavaliers at Level 10.
Luna - Halves the enemy's Defense and Resistance. Learned by Great Knights at Level 5.
Strength +2 - Adds 2 to a unit's Strength stat. Learned by Wyvern Riders at Level 1.
Tantivy - Increase Hit Rate and Evade by 10 if no allies within a 3-tile radius. Learned by Wyvern Riders at Level 10.
Quick Burn - Increases Hit Rate and Evade by 15. Decreases Hit Rate and Evade by 1 with every Passing Turn until turn 15. Learned by Wyvern Lords at Level 5.
Swordbreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Sword. Learned by Wyvern Lords at Level 15.
Vengeance - Add half accrued damage to attacks. Learned by Sorcerers at Level 5.
Tomebreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Tome. Learned by Sorcerers at Level 15.