Equipped Ignis - Adds half of the unit's Magic stat to their Strength when using a physical weapon like Swords, Bows, and Stones. Adds half of a unit's Strength to the unit's Magic when using a tome or a magic weapon. Learned by Grandmasters at Level 5. Lifetaker - User's HP will recover by 50% upon defeating an enemy. Learned by Dark Knights at Level 15. Counter - The user will deal back all damage received when attacked by an adjacent enemy. Learned by Warriors at Level 15. Wrath - When the user's HP is less than half, their critical rate will be increased by 20%. Learned by Berserkers at Level 5. Acrobat - Lowers movement cost of terrain to 1. Learned by Tricksters at Level 15.
Other Skills Veteran - Experience gain x 1.5 when paired up. Learned by Tacticians at Level 1. Solidarity - Critical Rate/Critical evade +10 to adjacent allies. Learned by Tacticians at Level 10. Rally Spectrum - Increases all stats of all allies within a 3 tile radius by +4 for one Turn. Learned by Grandmasters at Level 15. Locktouch - Allows user to open locks without Lockpicks or Keys. Learned by Thieves at Level 1. Movement +1 - Increases unit's movement by 1. Learned by Thieves at Level 10. Lucky Seven - Increases Hit Rate and Avoid by +20 until the 7th Turn. Learned by Tricksters at Level 5. Rally Strength - Increases Strength of all allies within a 3 tile radius by +4 for one Turn. Learned by Warriors at Level 5. Slow Burn - Hit and Evasion +1 for each passing Turn, up to 15. Learned by Dark Knights at Level 5. Discipline - Doubles the amount of Weapon EXP gained by the user. Learned by Cavaliers at Level 1. Outdoor Fighter - Increases Avoid and Hit Rate by 10 when battling on outdoor maps. Learned by Cavaliers at Level 10. Luna - Halves the enemy's Defense and Resistance. Learned by Great Knights at Level 5. Strength +2 - Adds 2 to a unit's Strength stat. Learned by Wyvern Riders at Level 1. Tantivy - Increase Hit Rate and Evade by 10 if no allies within a 3-tile radius. Learned by Wyvern Riders at Level 10. Quick Burn - Increases Hit Rate and Evade by 15. Decreases Hit Rate and Evade by 1 with every Passing Turn until turn 15. Learned by Wyvern Lords at Level 5. Swordbreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Sword. Learned by Wyvern Lords at Level 15. Vengeance - Add half accrued damage to attacks. Learned by Sorcerers at Level 5. Tomebreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Tome. Learned by Sorcerers at Level 15.
Skills List
Ignis - Adds half of the unit's Magic stat to their Strength when using a physical weapon like Swords, Bows, and Stones. Adds half of a unit's Strength to the unit's Magic when using a tome or a magic weapon. Learned by Grandmasters at Level 5.
Lifetaker - User's HP will recover by 50% upon defeating an enemy. Learned by Dark Knights at Level 15.
Counter - The user will deal back all damage received when attacked by an adjacent enemy. Learned by Warriors at Level 15.
Wrath - When the user's HP is less than half, their critical rate will be increased by 20%. Learned by Berserkers at Level 5.
Acrobat - Lowers movement cost of terrain to 1. Learned by Tricksters at Level 15.
Other Skills
Veteran - Experience gain x 1.5 when paired up. Learned by Tacticians at Level 1.
Solidarity - Critical Rate/Critical evade +10 to adjacent allies. Learned by Tacticians at Level 10.
Rally Spectrum - Increases all stats of all allies within a 3 tile radius by +4 for one Turn. Learned by Grandmasters at Level 15.
Locktouch - Allows user to open locks without Lockpicks or Keys. Learned by Thieves at Level 1.
Movement +1 - Increases unit's movement by 1. Learned by Thieves at Level 10.
Lucky Seven - Increases Hit Rate and Avoid by +20 until the 7th Turn. Learned by Tricksters at Level 5.
Rally Strength - Increases Strength of all allies within a 3 tile radius by +4 for one Turn. Learned by Warriors at Level 5.
Slow Burn - Hit and Evasion +1 for each passing Turn, up to 15. Learned by Dark Knights at Level 5.
Discipline - Doubles the amount of Weapon EXP gained by the user. Learned by Cavaliers at Level 1.
Outdoor Fighter - Increases Avoid and Hit Rate by 10 when battling on outdoor maps. Learned by Cavaliers at Level 10.
Luna - Halves the enemy's Defense and Resistance. Learned by Great Knights at Level 5.
Strength +2 - Adds 2 to a unit's Strength stat. Learned by Wyvern Riders at Level 1.
Tantivy - Increase Hit Rate and Evade by 10 if no allies within a 3-tile radius. Learned by Wyvern Riders at Level 10.
Quick Burn - Increases Hit Rate and Evade by 15. Decreases Hit Rate and Evade by 1 with every Passing Turn until turn 15. Learned by Wyvern Lords at Level 5.
Swordbreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Sword. Learned by Wyvern Lords at Level 15.
Vengeance - Add half accrued damage to attacks. Learned by Sorcerers at Level 5.
Tomebreaker - Hit Rate/Evasion +50 if the enemy is equipped with a Tome. Learned by Sorcerers at Level 15.